Cooking Fever is a game of cooking mostly on phones and tablets. The game takes on the role of manager of the restaurant, and we need as soon as possible to handle customers. We begin in a small place, which we can and must expand to move to higher levels. Over time we unlock another tasks, our premises are increasing, and we can move to a larger one. Interestingly we gain coins, even when we are not on the phone, because our local generates revenue for this period of time (depending on the level). By enabling another locals we're becoming a real baron of culinary market.
A little bit about the kitchen and improvements in our locals. We have available many of improvements, these are for example: frying meat, the pan to hot dogs, heaters, automatic drinks, coffee, extra sauces (ketchup is basic), more space for pans, more space for heaters and plates. These are the basic improvements, because some of them can be unlocked only by gems. The restaurant can be additionally equipped with a TV, better tables or enticing ads. So you gain additional clients. You have to be careful with this, however, You need to upgrade Your kitchen. Otherwise You will not be able to serve customers.
Cooking Fever is a game that perfectly captures the atmosphere of the restaurant simulator. It is a perfect transfer to what we saw a few years ago on a computer games. This simulator can really need a lot of time to achieve something. In the game there is, of course, micropayment system, which I think has a negative impact on the game, because as i mentioned earlier, some improvements to strategic projections may be gotten only for gems, and what's more, some locales require both currencies. Fortunately, my methods are proven and You do not have to worry about it. However, this is a big problem for new games, because it's hard to balance them appropriately.